Tactical Site Exploitation Tactical Site Exploitation

Project: Tactical Site Exploitation

Description: Part of the on-going mission of our team is to explore different ways of leveraging current and upcoming technologies. When the mobile version of the Unreal Engine was released, we sought out means to deploy a mobile training scenario. These assets, along other props and buildings, were used in the construction of our mobile game that sought to train soldiers on tactical site exploitation. Basically observing their surroundings for any subtle or noticable changes in their environment. The assets were design to be lightweight and low costs due to the hardware restrictions of running UDK Mobile on an iPad (1st Gen).

Game Engine: Unreal Engine (Mobile)

Software: Photoshop, Maya