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Project: "Miscreated" (Status: Pre-Alpha)

Description: As one of the senior artist on the team, I mainly focus on Art Assets, Optimizing Level Performance, Time of Day, Lighting, Vegetaiton, Physically-Based Rendering, and general Animation/Rigging. The game is a post-apocalyptic, multi-player, survival game built on the latest iteration of CryEngine. We are a small idie-dev team comprised of artists/programmers, all of which are working in our spare time to create this game. More information can be found at MiscreatedGame.com.

Game Engine: CryEngine (3.6 EaaS)

Software: Photoshop, Maya, Zbrush, Quixel Suite, Marmoset

Offical Site: www.MiscreatedGame.com