Rising Tides

Description: Art dump for work completed on Rising Tides.
 
Texturing: Photoshop, Substance PainterModeling: Maya
 
Production Status: In Production
 
Software: Photoshop, Maya, Zbrush, Substance Painter, UE4

Miscreated

Description: This is a game still in development. As one of the senior artist on the team, I mainly focus on art assets, optimizing level performance, Time of Day, lighting, vegetation, and the conversion to Physically-Based Rendering. The game is a post-apocalyptic, multi-player, survival game built on the latest iteration of CryEngine. More information can be found at www.MiscreatedGame.com.

Customizable Soldier

Description: As the Army moves towards greater fidelity in the simulations world, the need arose to build a customizable/modular US Soldier. The various parts/pieces were designed to work within any game engine with the most conservative budgets (textures & polygons).
 
Texturing: Photoshop, Modeling: Maya & ZBrush
 
Production Time: 14 days
 
Software: Photoshop, Maya, ZBrush

Commander's Console

Description: Designed to work in conjunction with an existing HMMWV model, the commander's console is designed to give players full interactability found on the real-life version. The model provided a foundation for a custom interface within the game.
 
Texturing: Photoshop Modeling: Maya
 
Production Time: 5 days
 
Software: Photoshop, Maya

MI-28 Havoc

Description: This is an update for a current in-game asset to add greater fidelity and capabilities with training. This project was a colobration with one other artist; of which I was responsible for the exterior views.
 
Texturing: Photoshop Modeling: Maya
 
Production Time: 21 Days
 
Software: Photoshop, Maya

M1083 MTV

Description: Part of an update/addition, the M1083 MTV required an overhaul due to an outdated model and missing features. The updated model includes much higher fidelity and detail with fewer textures and polygons.
 
Texturing: Photoshop, Modeling: Maya
 
Production Time: 30 days
 
Software: Photoshop, Maya

Various Art Tests

Description: This is a collection of various art tests. Really this is a chance for me to look back on where I can improve and grow.
 
Texturing: Photoshop Modeling: Maya, ZBrush
 
Production Time: Various
 
Software: Photoshop, Maya, ZBrush, CrazyBump

M1151 HMMWV

Description: With the recent addition of the new up-armored HMMWVs, the Army made a special request to have the vehicle to be modeled for use in-game for training. This model contains several modular parts including three separate turrets (open, 1/2 top, and enclosed).
 
Texturing: Photoshop, Modeling: Maya
 
Production Time: 21 days
 
Software: Photoshop, Maya

M1150 ABV

Description: The M1150 is a land mine clearing assault breaching vehicle designed to clear pathways through land mine fields and plow the ground for additional vehicles to travel through. This particular model was designed to replicate all the same functions found on an actual working vehicle, but within a gaming environment.
 
Texturing: Photoshop, Modeling: Maya
 
Production Time: 14 days
 
Software: Photoshop, Maya

Tactical Site Exploitation

Description: Part of the on-going mission of our team is to explore different ways of leveraging current and upcoming technologies. When the mobile version of the Unreal Engine was released, we sought out means to deploy a mobile training scenario. These assets, along with some buildings, were the only assets used in the construction of our mobile app.
 
Texturing: Photoshop, Modeling: Maya
 
Production Time: 7 days
 
Software: Photoshop, Maya

AN-NPQ Sentinel

Description: This model was designed to work in conjunction with in-game features using a custom interface that allows the players to view air traffic once the unit it deployed. The unit has a viewable button panel that works in conjunction with the custom UI.
 
Texturing: Photoshop, Modeling: Maya
 
Production Time: 7 days
 
Software: Photoshop, Maya

Maersk Alabama

Description: Part of a rapid prototype development in which our production team took an emerging news story and quickly rebuilt the entire event virtually. I was responsible for modeling the Maersk Alabama and the USS Bainbridge as well as the audio/video post-production. Due to sensitivity, the video is not publicly published.
 
Texturing: Photoshop, Modeling: Maya
 
Production Time: 7 days
 
Software: Photoshop, Maya